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How to install three.js with npm

Three.js is a powerful JavaScript library for creating 3D content for web browsers using WebGL. Whether you’re building an interactive 3D model viewer or a full-fledged 3D game, Three.js simplifies the process. In this guide, we’ll cover the step-by-step process of installing three.js with npm and provide a simple example to get you started.

Step 1: Setting Up the Project

Before we install Three.js, you’ll need to create a new project folder for your 3D web application.

1. Create a directory: Open a terminal and create a folder for your project:

mkdir threejs-app
cd threejs-app

2. Initialize npm: Inside your project folder, run the following command to create a package.json file, which will manage your project’s dependencies:

    npm init -y

    Step 2: Install three.js with npm

    Once your project is set up, you can install three.js with npm.

    1. Install Three.js: Run the following command in your terminal:

    npm install three

    This will download and install the Three.js library and list it as a dependency in your package.json file.

    Step 3: Set Up a Basic HTML File

    Create an index.html file to serve as the entry point for your 3D application. This file will include your JavaScript code that uses Three.js to render a simple 3D scene.

    <!DOCTYPE html>
    <html lang="en">
    <head>
      <meta charset="UTF-8">
      <meta name="viewport" content="width=device-width, initial-scale=1.0">
      <title>Three.js Example</title>
      <style>
        body { margin: 0; }
        canvas { display: block; }
      </style>
    </head>
    <body>
      <script type="module" src="main.js"></script>
    </body>
    </html>

    This file sets up the basic structure of an HTML document and links to a JavaScript file (main.js) where we’ll write our Three.js code.

    Step 4: Create a Basic Three.js Scene

    Now, let’s write some JavaScript to create a 3D scene. In the same project folder, create a main.js file:

    // Import Three.js
    import * as THREE from 'three';
    
    // Set up the scene
    const scene = new THREE.Scene();
    
    // Create a camera
    const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    
    // Create a renderer and attach it to the document
    const renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);
    
    // Create a simple cube geometry
    const geometry = new THREE.BoxGeometry();
    const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
    const cube = new THREE.Mesh(geometry, material);
    
    // Add the cube to the scene
    scene.add(cube);
    
    // Position the camera
    camera.position.z = 5;
    
    // Animation loop
    function animate() {
      requestAnimationFrame(animate);
    
      // Rotate the cube for some basic animation
      cube.rotation.x += 0.01;
      cube.rotation.y += 0.01;
    
      // Render the scene
      renderer.render(scene, camera);
    }
    
    // Start the animation loop
    animate();

    In this code:

    • We import the necessary parts of the Three.js library.
    • We create a scene, camera, and renderer.
    • We create a simple cube using BoxGeometry and a green MeshBasicMaterial.
    • The cube is added to the scene, and the camera is positioned.
    • Finally, we set up an animation loop that rotates the cube and re-renders the scene on each frame.

    Step 5: Running the Project

    If you open the index.html file directly in the browser, you’ll notice the import statement won’t work due to module restrictions in modern browsers. To fix this, we need to run the project on a local server.

    1. Install a local development server: You can use http-server, which is an easy-to-use static file server.

    Install http-server globally:

    npm install -g http-server

    2. Start the server: Once installed, you can run the server in your project directory:

    http-server

    3. Access your project: Open your browser and navigate to http://localhost:8080. You should see a green, rotating cube on the screen!

    Conclusion

    With this setup, you’ve successfully installed three.js with npm and rendered a basic 3D cube in a web browser. Three.js offers countless possibilities for 3D graphics on the web, and this example is just the beginning. From here, you can explore more complex geometries, materials, lighting, and animations.

    Feel free to experiment and build your own 3D web projects!

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